![]() ![]() My current game is all about bringing the end of the world. Voice acting, writing, 2D assets and playtesting all add up, and there’s always going to be a pressure to make as much money in the current game as possible to fund an even larger one next time. A complex open world game will cost many times what a 2005 single player shooter would, due to the extreme amount of assets (not just characters, but even bushes, rocks and tin cans to make the litter on the side of the road more realistic). It’s hard for me to comment on the financial status of large studios, I’ve never worked on one, but there’s always a profit motive, because the more money you make the more games you can make, and the larger, more detailed, more exciting they can be.Īs hardware becomes more powerful, more stuff can be put into games, and that stuff has to be designed and crafted. Not so much an opinion, but why do games tend to cut out content to sell later as DLC and lootboxes? Is it to do with development costs? Or is it time related? There has been a great deal of controversy in recent years about micro transactions in gaming. The game designer is there to design the core of the game, and the game is a thing for the players to explore, experiment with and master. Obviously narrative, world-building and character interactions are also important, but in a larger team those might be the responsibility of the writing and/or art design team. ![]() Obviously this is an over-simplification, but I personally feel players enjoy the process of learning a new skill, whether this skill is “How to shoot a guy from half the map away” in a shooter, to “How to design a smoothly flowing traffic system” in Cities Skylines to “How to construct and fly a lunar mission” in Kerbal Space Program. I guess the essence of game design is to design problems for players to solve, either through reflexes or reasoning. What does being a game designer actually mean? As a solo dev, I guess I do everything (to greater or lesser success) other than art. I’m Bobby Two Hands online, Alex offline, I’m a solo game dev from the UK, working on a strategy game called Shadows of Forbidden Gods. Here are his answers! You can pick up Shadows of Forbidden Gods right here:įirst of all, tell me about yourself! What do you do? I reached out to the developer recently for an interview.
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