![]() I was happy and inspired to discover that there were other StarCraft fans across the world creating absolutely amazing fan art, but of course we were all working from our imaginations of what those tiny pixelated sprites might look like, so every single person was drawing every unit completely differently! For one person an Ultralisk might look like a beetle the size of a car, for another it could be a towering tripod the size of a building. And of course every good dinosaur book has a big emphasis on the biggest and smallest dinosaurs, with diagrams comparing them to people or elephants or whales or whatever. Then across every piece of Star Wars media, from the movies to video games and fan films, there was this strong sense of canonical visual consistency. With Star Wars they did a great job of putting out books with all of these schematics and bits of information (including the sizes!) of every ship and alien creature you could think of. What inspired the notion of “Units to Scale” for StarCraft?īeing a big fan of Star Wars and dinosaurs as a little kid has to be the original root of it. I stopped for a long time in the middle though, and it wasn’t until years later that I realized communities of fans were still going strong online, and I went back to doodling StarCraft units in school. I still have a few Zerglings from then too, as Zerg designs were my favorite. Right away! The oldest set of StarCraft drawings I still have are a couple pages of (very very crude) designs for a 4th race from around 15 years ago, complete with a tech tree and mock-screenshots. ![]() When did you first begin creating art for StarCraft? It only took a couple of games to get hooked, everything about the setting and visuals were basically the coolest thing I had ever seen at the time. I should thank my older brother’s elementary school friends for introducing it to him! And then for wanting to play it against me. What got you into StarCraft in the first place? His passion and dedication to this type of work was exceptional, and so we took a few minutes to ask some questions about his past, and what we might see from him in the future. We had a fantastic experience working with Robert and including his vision of units to scale in the Field Manual. We finally asked ourselves: why don’t we just ask him if he’d like to participate in the book instead? When we began working on this book we knew we wanted a section featuring scale charts for units, and often referenced his fan art as an example of what we wanted to do. Robert has been creating StarCraft fan art for years highlighting the relative size of various vehicles and creatures. When we started production of this manual we reached out to a certain individual that many of you might be quite familiar with: Robert 'Xiaorobear' Rose the creator of the well-known “StarCraft to Scale” image series In addition to all the documented segments, the StarCraft II: Field Manual is filled with delightful commentaries and musings from Dominion Marine recruits of the past. Variants (Including historically significant units).The Field Manual provides you with the Dominion’s latest declassified intelligence on the many units and structures you can expect to encounter in the Koprulu sector. From the rugged Terran SCVs, to Zerg Hives or grand Protoss Arkships, the Field Manual will allow you to explore the realm of StarCraft II unlike ever before. ![]() Filled with over 120 pages of original art, and chock-full of comprehensive detail on the units you know and love (or hate!), flipping through the Field Manual is an immersive experience that will take you to the far corners of the StarCraft II universe. The StarCraft II: Field Manual will provide you with an in-depth view of the threats and hazards of this far-flung region of the galaxy.įor years, we’ve been developing the ultimate compendium of all things related to StarCraft, and now – that reference guide has arrived. While the StarCraft II: Legacy of the Void Campaign will take you on an epic journey across the Koprulu sector, every recruit has got to start somewhere.
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