If you pass, you identify the cthonian improve 1 skill of your choice as scientists clamor to contribute to its study. You find the husk of a squid-like creature in a tunnel. If you can help him, he'll teach you the basics of police work in exchange. Inspector Jack Manion is looking for information about the Tongs in Chinatown. San Francisco Location Encounters have a high probability of improving. ↑ For more information about this, see the The Strange High House in the Mist page on The H.P.↑ A location first appeared in the game Arkham Horror 2nd Ed.'s Kingsport Horror expansion.↑ For more information about this, see the The Dunwich Horror page on The H.P.↑ 9.0 9.1 9.2 For more information about this, see the Shadows over Innsmouth page on The H.P.↑ A game in Darke's Carnival, a place first appeared in the game Arkham Horror 2nd Ed.'s Dunwich Horror expansion.↑ A location first appeared in the role-playing game Call of Cthulhu's Return to Dunwich supplement.↑ The address of the Terrible Old Man's house in the game Arkham Horror 2nd Ed.'s Kingsport Horror expansion. For more information about this, see the The Terrible Old Man page on The H.P.↑ 5.0 5.1 For more information about this, see the Black Man page on The H.P.↑ For more information about this, see the The Unnamable (short story) page on The H.P.↑ 3.0 3.1 A character first appeared in the game Arkham Horror 2nd Ed.'s The King in Yellow expansion.↑ Refer to Anna Kaslow, a character first appeared in the game Arkham Horror 2nd Ed.↑ 1.0 1.1 1.2 1.3 1.4 A location first appeared in the game Arkham Horror 2nd Ed.If you fail, you fear an inevitable doom gain a Paranoia Condition. If you pass, you discern that you ultimately survive gain a Blessed Condition. You may become Delayed to gain 2 Spells.Ī fortune teller in Independence Square warns you of dire events. The administrators of Arkham's Historical Society take great pains to show you their extensive collection of historical documents. If you fail, you lose track of time and can't seem to remember when you departed gain an Amnesia Condition. If you pass, you impress her with your acumen, and she gives you a rare text gain 1 Incantation Spell. Inside Ye Olde Magick Shoppe, Miriam Beecher talks to you about the finer points of the occult ( ). If you fail, lose 1 Health as you stumble around in the dark. If you pass, you find a scrap of parchment and gain 1 Incantation Spell. You look around for anything they may have left behind ( ). Some ritual had been performed in the Black Cave, but the cultists are long gone. If you spend the Clue, the man begins chanting in a long-dead language gain 1 Incantation Spell. You may spend 1 Clue to share what you know. If you pass, they instruct you in their ways gain 1 Spell.Īn anonymous patient in the asylum pleads with you to share what you've learned. The Silver Twilight Lodge members ask you several riddles to prove your knowledge ( +1). When you wake up, you fear that the old witch will someday ask you for a favor in return ( +1). In the dream, she shares her power with you gain 1 Incantation Spell. If you fail, the words put strange visions into your mind gain a Hallucinations Condition.ĭuring the night, you have a nightmare about the old witch, Keziah Mason. You try to decode a note written in the margin ( ). In the restricted section of Miskatonic University's library, you study an esoteric tome. If located on a City space, Darrell Simmons rolls 1 additional die when resolving a test during a Location Encounter.įor a list of General Encounters, see the page General Encounter.Īrkham Location Encounters have a high probability of giving Incantation Spells. Thus, a player who wants that effect to happen should head to that location and undertake an encounter there. Unlike the General Encounter, a specific area's Location Encounter will likely trigger a specific effect written just below the location name, usually through a skill check, but may be obtained automatically without it. For the General Encounter card, each is also split into three sections: City, Wilderness, and Sea. For a specific area's Location Encounter card, each Location Encounter card is split into three sections, each for one area in its color group the investigator only resolves the encounter for the area that they are in. He resolves the effect that matches his current space, then discards the card. The investigator draws an encounter card matching his space's artwork or from the General Encounter deck. A Location Encounter is a specific type of Encounter the player might gain during a game of Eldritch Horror.
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